From 3fa1b4447bfd9c9f8a6dd2dc508589cf8d17e54c Mon Sep 17 00:00:00 2001 From: Jaka Kranjc Date: Thu, 9 May 2024 15:44:14 +0200 Subject: [PATCH] TargetUnreachable: updated with info from Bubb --- scripting/triggers/bg1triggers.htm | 2 +- scripting/triggers/bg2triggers.htm | 2 +- scripting/triggers/iwd2triggers.htm | 2 +- scripting/triggers/psttriggers.htm | 2 +- scripting/triggers/totltriggers.htm | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/scripting/triggers/bg1triggers.htm b/scripting/triggers/bg1triggers.htm index 94f64ff6d..2566f9c2c 100644 --- a/scripting/triggers/bg1triggers.htm +++ b/scripting/triggers/bg1triggers.htm @@ -118,7 +118,7 @@ NB. When a block returns true to this trigger, this will be the final block executed in the script, unless it is Continue'd

0x0026 TargetUnreachable(O:Object*)
- NT Returns true only if the object specified cannot be reached by normal walking by the active CRE.
+ Returns true only if an action from the Attack, Spell or UseItem families that targeted the object specified cannot work with that target any more. That can happen from it not being in the area, deactivation, imprisonment, invisibility and sanctuary (provided true seeing options are not in play).

0x4027 Delay(I:Delay*)
Delays the next check of the block of triggers where this trigger is, by the number of seconds specified. This value is not stored when the game is saved.
diff --git a/scripting/triggers/bg2triggers.htm b/scripting/triggers/bg2triggers.htm index 75fd6ad33..42238ee00 100644 --- a/scripting/triggers/bg2triggers.htm +++ b/scripting/triggers/bg2triggers.htm @@ -120,7 +120,7 @@ NB. When a block returns true to this trigger, this will be the final block executed in the script, unless it is Continue'd

0x0026 TargetUnreachable(O:Object*)
- NT Returns true only if the object specified cannot be reached by normal walking by the active CRE.
+ Returns true only if an action from the Attack, Spell or UseItem families that targeted the object specified cannot work with that target any more. That can happen from it not being in the area, deactivation, imprisonment, invisibility and sanctuary (provided true seeing options are not in play).

0x4027 Delay(I:Delay*)
Delays the next check of the block of triggers where this trigger is, by the number of seconds specified. This value is not stored when the game is saved.
diff --git a/scripting/triggers/iwd2triggers.htm b/scripting/triggers/iwd2triggers.htm index 22dcf3859..58f9ea77d 100644 --- a/scripting/triggers/iwd2triggers.htm +++ b/scripting/triggers/iwd2triggers.htm @@ -121,7 +121,7 @@ NB. When a block returns true to this trigger, this will be the final block executed in the script, unless it is Continue'd

0x0026 TargetUnreachable(O:Object*)
- NT Returns true only if the object specified cannot be reached by normal walking by the active CRE.
+ Returns true only if an action from the Attack, Spell or UseItem families that targeted the object specified cannot work with that target any more. That can happen from it not being in the area, deactivation, imprisonment, invisibility and sanctuary (provided true seeing options are not in play).

0x4027 Delay(I:Delay*)
Delays the next check of the block of triggers where this trigger is, by the number of seconds specified. This value is not stored when the game is saved.
diff --git a/scripting/triggers/psttriggers.htm b/scripting/triggers/psttriggers.htm index 62d0f2fab..484f3c194 100644 --- a/scripting/triggers/psttriggers.htm +++ b/scripting/triggers/psttriggers.htm @@ -121,7 +121,7 @@ NB. When a block returns true to this trigger, this will be the final block executed in the script, unless it is Continue'd

0x0026 TargetUnreachable(O:Object*)
- NT Returns true only if the object specified cannot be reached by normal walking by the active CRE.
+ Returns true only if an action from the Attack, Spell or UseItem families that targeted the object specified cannot work with that target any more. That can happen from it not being in the area, deactivation, imprisonment, invisibility and sanctuary (provided true seeing options are not in play).

0x4027 Delay(I:Delay*)
Delays the next check of the block of triggers where this trigger is, by the number of seconds specified. This value is not stored when the game is saved.
diff --git a/scripting/triggers/totltriggers.htm b/scripting/triggers/totltriggers.htm index cb8e644fd..e3a1a8b75 100644 --- a/scripting/triggers/totltriggers.htm +++ b/scripting/triggers/totltriggers.htm @@ -121,7 +121,7 @@ NB. When a block returns true to this trigger, this will be the final block executed in the script, unless it is Continue'd

0x0026 TargetUnreachable(O:Object*)
- NT Returns true only if the object specified cannot be reached by normal walking by the active CRE.
+ Returns true only if an action from the Attack, Spell or UseItem families that targeted the object specified cannot work with that target any more. That can happen from it not being in the area, deactivation, imprisonment, invisibility and sanctuary (provided true seeing options are not in play).

0x4027 Delay(I:Delay*)
Delays the next check of the block of triggers where this trigger is, by the number of seconds specified. This value is not stored when the game is saved.