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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Back to jail - v0.4.0 - 2024-08-08

v0.4.0 Full Commits History

Features

  • reset the level when getting caught (bevy asset bug: the assets will wrongly unload while storng handle is alive after the level reset - fixed in 13.2)
  • the enemies can't catch you if you're in another location's romm (corridor/spawn)

Bevy Migration - v0.3.0 - 2024-08-06

v0.3.0 Full Commits History

Added

  • MIT/Apache 2.0

Bevy 0.11 Migration

  • ECS
  • UI
    • Flatten UI Style properties that use Size + remove Size
      • The size, min_size, max_size, and gap properties have been replaced by the width, height, min_width, min_height, max_width, max_height, row_gap, and column_gap properties. Use the new properties instead.
    • Remove Val::Undefinded
      • Val::Undefined has been removed. Bevy UI’s behaviour with default values should remain the same. The default values of UiRect’s fields have been changed to Val::Px(0.). Style’s position field has been removed. Its left, right, top and bottom fields have been added to Style directly. For the size, margin, border, and padding fields of Style, Val::Undefined should be replaced with Val::Px(0.). For the min_size, max_size, left, right, top and bottom fields of Style, Val::Undefined should be replaced with Val::Auto
    • Rename keys like LAlt to AltLeft
    • Delay asset hot reloading
    • Interaction::Clicked replaced by Interaction::Pressed
  • Dependencies
    • bevy_rapier_2d 0.22
    • bevy-inspector-egui 0.20

Bevy 0.10 Migration

Final Cinematic - v0.2 - 2023-06-11

v0.2

Add

  • End cinematic
  • WebAssembly

Must Have

  • Back to jail (when touched by a enemy)

Should Have

  • UI for the Tablet
  • Vision Feature
    • Tile per Tile
    • Can only interact with seen entities.
    • Entities can be seen by camera, any mindControled entity (including the player)
  • Music
  • SFX
  • Start Menu

Level 1000 - v0.1 - 2023-02-12

v0.1

Currently Have

  • NPC
    • triggered by player if around (and in the same area)
    • Movement
  • Player
    • Basic Movement
  • Tablet
    • MindControl
      • Take the body of another cat
      • Stun after a short time after mindctrl
    • Hack
      • Open One door
      • Can't Hack while mindcontrol
  • Map
    • Hitbox
    • Doors
      • Closed
    • Physical Button
      • which opens front and exit doors

Must Have

  • Start/End cinematic
  • Back to jail (when touched by a enemy)
  • Web Exe

Should Have

  • UI for the Tablet
  • Vision Feature
    • Tile per Tile
    • Can only interact with seen entities.
    • Entities can be seen by camera, any mindControled entity (including the player)
  • Music
  • SFX
  • Start Menu

Blue Cat Flex - v0.0 - 2023-02-03

v0.0

  • Simple Animation
  • Blue Cat Flexing in the center

fast_blue_cat