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HKMPTag.csproj
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HKMPTag.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="LocalBuildProperties.props" />
<PropertyGroup>
<ProjectGuid>{F402255E-D78D-4DDB-8276-4C6A76B19CD0}</ProjectGuid>
<RootNamespace>HkmpTag</RootNamespace>
<AssemblyName>HKMPTag</AssemblyName>
<TargetFramework>net472</TargetFramework>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Client\Resource\crown.png" />
<EmbeddedResource Include="Client\Resource\completed_save.json" />
<EmbeddedResource Include="Resource\transitions.json" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HKMP">
<HintPath>$(References)\HKMP.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MMHOOK_Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\MMHOOK_Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\lib\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\PlayMaker.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\UnityEngine.Physics2DModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(References)\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<SourceFiles Include="$(TargetDir)$(AssemblyName).dll;$(TargetDir)$(AssemblyName).pdb"/>
<Dest Include="$(OutputDirectory)"/>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Copy SourceFiles="@(SourceFiles)" DestinationFolder="%(Dest.FullPath)"/>
</Target>
</Project>