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Player Citizen can't be killed #874
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Citizens addons may or may not work depending on the way the addon is implemented. If it doesn't use the Trait API, then there is no way to cover copied data abstractly. |
I use sentinel to make npc attack player and sentinel use trait |
Looks like that's a problem with Sentinel in general: mcmonkeyprojects/Sentinel#347 I've tried copying the Sentinel NPC into Citizens' native registry, the same problem that happens with my own one happens. Turns out even teleporting the NPC itself into the instance causes the same problems. |
Whether or not an NPC can be killed is external to Sentinel itself. |
Thank you, fixed! |
Description
In dungeons, citizens type player can't be killed (other type like enderman or zombie can)
I tried to activate FriendlyFire and PlayerVersusPlayer but nothing change.
Npcs take damage until sword damage are highter than theirs health, then their health don't decrease
I precise we use Sentinel but npc isn't invincible, moreover, there is'nt exception mesage in console
Reproduce
Expected behavior
Npc which type Player should be killed
Screenshots / GIFs / videos
(he can see he have 3.xx hp)
after hitted it three more time(cause it health can regen):
Relevant configuration files
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