Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Portals #47

Closed
Poweringg opened this issue Mar 30, 2016 · 1 comment
Closed

Portals #47

Poweringg opened this issue Mar 30, 2016 · 1 comment

Comments

@Poweringg
Copy link

hi, i have small problem, i dont know it is my bad or not, but i created a portal. Then i ran two MC clients, i went with these clients into portal, and portal teleported only one player or none.

@Sataniel98
Copy link
Member

Yes, it's sometimes a bit wayward, but it works sooner or later. It seems to be an issue of the PlayerPortalEvent itself. This will be fixed when I switch to the PlayerMoveEvent which is necessary anyways for supporting custom portal types like e.g. water.

See #9.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants