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Parsers.cs
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Parsers.cs
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using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace WakfuBuider;
public static class Parser
{
public static List<Item> Items(string jsonContent)
{
List<Item> items = [];
try
{
var json = JsonConvert.DeserializeObject<List<Item>>(jsonContent, new JsonSerializerSettings
{
Error = (sender, args) =>
{
Console.WriteLine($"Error deserializing item: {args.ErrorContext.Error.Message}");
args.ErrorContext.Handled = true;
}
});
if (json != null) items = json;
}
catch (Exception ex)
{
Console.WriteLine($"ParseItems: {ex}");
}
return items;
}
public static List<Sublimation> Sublimations(string jsonContent)
{
var jsonList = JsonConvert.DeserializeObject<List<dynamic>>(jsonContent);
if (jsonList == null) return [];
List<Sublimation> sublimations = [];
try
{
foreach (var json in jsonList)
{
var name = new LocalizedString();
foreach (var translation in json.translations)
{
switch ((string)translation.locale)
{
case "fr":
name.French = (string)translation.value;
break;
case "en":
name.English = (string)translation.value;
break;
case "es":
name.Espanish = (string)translation.value;
break;
case "pt":
name.Portuguese = (string)translation.value;
break;
}
}
var description = new LocalizedString
{
French = (string)json.parsedEffects.fr,
English = (string)json.parsedEffects.en,
Espanish = (string)json.parsedEffects.es,
Portuguese = (string)json.parsedEffects.pt
};
var colorsNeeded = (IEnumerable<dynamic>)json.colors_needed;
EnchatmentType[] combination = colorsNeeded != null
? colorsNeeded
.Select(color => (int)color.id_color switch
{
1 => EnchatmentType.Red,
2 => EnchatmentType.Green,
3 => EnchatmentType.Blue,
4 => EnchatmentType.White,
_ => throw new Exception("Invalid color ID")
})
.ToArray()
: []; // If colors_needed is null, return an empty array
int coincidents = (int)json.max_usage;
var type = SublimationType.Normal;
if ((int)json.is_epic == 1)
{
type = SublimationType.Epique;
}
else if ((int)json.is_relic == 1)
{
type = SublimationType.Relic;
}
int id = (int)json.id_shard;
int? level = json.level != null ? (int?)json.level : null;
int? parent = json.parent_id != null ? (int?)json.parent_id : null;
var state = new SublimationState();
if (json.inner_states != null && ((IEnumerable<dynamic>)json.inner_states).Any())
{
var innerState = json.inner_states[0]; // Assuming only one inner_state based on your description
state.Id = (int)innerState.id_state;
// Map name_state to LocalizedString
state.Name = new LocalizedString();
foreach (var translation in innerState.translations)
{
switch ((string)translation.locale)
{
case "fr":
state.Name.French = (string)translation.value;
break;
case "en":
state.Name.English = (string)translation.value;
break;
case "es":
state.Name.Espanish = (string)translation.value;
break;
case "pt":
state.Name.Portuguese = (string)translation.value;
break;
}
}
}
sublimations.Add(new Sublimation
{
Id = id,
Level = level,
Parent = parent,
Name = name,
Description = description,
Combination = combination,
Coincidents = coincidents,
Type = type,
State = state
});
}
}
catch (Exception ex)
{
Console.WriteLine($"ParseSublimations: {ex}");
}
return sublimations;
}
public static Dictionary<int, List<LocalizedString>> SublimationStates(string jsonContent)
{
var effectsDict = new Dictionary<int, List<LocalizedString>>();
var jsonArray = JArray.Parse(jsonContent);
foreach (var item in jsonArray)
{
var effects = item["effects"];
if (effects == null) continue;
List<LocalizedString> effectsList = [];
foreach (var effect in effects)
{
var translations = effect?["translations"];
var localizedString = new LocalizedString
{
French = translations?.FirstOrDefault(t => (string?)t["locale"] == "fr")?["value"]?.ToString() ?? effect?["name_effect"]?.ToString() ?? string.Empty,
English = translations?.FirstOrDefault(t => (string?)t["locale"] == "en")?["value"]?.ToString() ?? string.Empty,
Espanish = translations?.FirstOrDefault(t => (string?)t["locale"] == "es")?["value"]?.ToString() ?? string.Empty,
Portuguese = translations?.FirstOrDefault(t => (string?)t["locale"] == "pt")?["value"]?.ToString() ?? string.Empty
};
effectsList.Add(localizedString);
}
var effectId = (int?)item?["id_state"] ?? 0;
effectsDict[effectId] = effectsList;
}
return effectsDict;
}
}