-
Notifications
You must be signed in to change notification settings - Fork 0
/
levelmenu.cpp
72 lines (52 loc) · 1.77 KB
/
levelmenu.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
#include "levelmenu.h"
#include "scene.h"
#include "game.h"
#include <QPushButton>
#include <iostream>
LevelMenu::LevelMenu(QWidget* parent) {
if (!std::filesystem::exists("assets/levels")) {
std::cerr << "No levels found\n";
return;
}
grid = new QGridLayout();
vbox = new QVBoxLayout();
const int padding = 200;
grid->setContentsMargins(padding, padding, padding, padding);
this->setLayout(grid);
grid->addLayout(vbox, 0, 0);
if (std::filesystem::exists("assets/images/levelmenu.png")) {
hasBackground = true;
background = QPixmap("assets/images/levelmenu.png");
}
size_t fileid = 0;
for(const auto& entry : std::filesystem::directory_iterator("assets/levels")) {
if (!entry.is_regular_file()) { continue; }
auto path = entry.path();
auto ext = path.extension().string();
if (ext != ".json") { continue; }
levels.push_back(path);
auto stem = path.stem().string();
for(auto& chara : stem) { if (chara == '_') { chara = ' '; } } // replace _ with " "
QPushButton* button = new QPushButton(QString(stem.c_str()));
//grid->addWidget(button, fileid, 0);
vbox->addWidget(button);
connect(button, &QPushButton::clicked, this, [this, id = fileid] { buttonClicked(id); });
fileid++;
}
}
void LevelMenu::buttonClicked(int id) {
std::string levelname = levels[id].stem().string();
Game::getInstance()->beginNewScene(levelname);
}
LevelMenu::~LevelMenu() {
delete grid;
}
void LevelMenu::paintEvent(QPaintEvent* event) {
if (hasBackground) {
QPainter painter(this);
painter.drawPixmap(0, 0, this->width(), this->height(), background);
}
else {
QWidget::paintEvent(event);
}
}