-
Notifications
You must be signed in to change notification settings - Fork 0
/
ContextMenu.cs
75 lines (65 loc) · 1.87 KB
/
ContextMenu.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
//
// Cuboid (http://github.com/arjonagelhout/cuboid)
// Copyright (c) 2023 Arjo Nagelhout
//
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
namespace Cuboid.UI
{
/// <summary>
/// Context menu that can be instantiated and populated with actions
/// </summary>
public class ContextMenu : MonoBehaviour
{
/// <summary>
///
/// </summary>
public class ContextMenuData
{
/// <summary>
///
/// </summary>
public string Title;
/// <summary>
///
/// </summary>
public List<Button.Data> Buttons;
}
[SerializeField] private TextMeshProUGUI _textMesh;
private List<Button> _instantiatedButtons = new List<Button>();
private ContextMenuData _data;
public ContextMenuData Data
{
get => _data;
set
{
_data = value;
OnDataChanged(_data);
}
}
private void OnDataChanged(ContextMenuData data)
{
// first remove all old instantiated items
foreach (Button button in _instantiatedButtons)
{
Destroy(button.gameObject);
}
_instantiatedButtons.Clear();
bool hasTitle = data.Title != null;
if (hasTitle)
{
_textMesh.text = data.Title;
}
_textMesh.gameObject.SetActive(hasTitle);
// instantiate all items
foreach (Button.Data buttonData in data.Buttons)
{
//buttonData.Variant = ButtonColors.Variant.Plain;
_instantiatedButtons.Add(UIController.Instance.InstantiateButton(transform, buttonData));
}
}
}
}