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SpatialPointerConfiguration.cs
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SpatialPointerConfiguration.cs
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//
// Cuboid (http://github.com/arjonagelhout/cuboid)
// Copyright (c) 2023 Arjo Nagelhout
//
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Cuboid.Input
{
public interface ISpatialPointerConfiguration
{
public SpatialPointerConfiguration Configuration { get; set; }
}
/// <summary>
/// The mode with which the RayInteractor should move objects and UI
/// elements around
/// </summary>
public enum SpatialPointerMode
{
/// <summary>
/// Default behaviour for the gizmos etc.
/// Can be moved further and closer to the cursor
/// </summary>
WorldSpace = 0,
/// <summary>
/// Raycast with scene.
/// </summary>
Raycast
}
/// <summary>
/// This class contains configuration information that can be used to change the
/// smoothing and stabilization behaviour of the spatial pointer
/// </summary>
[System.Serializable]
public class SpatialPointerConfiguration
{
/// <summary>
///
/// </summary>
public float StabilizationRadius = 0.05f;
/// <summary>
///
/// </summary>
public float MinimumStabilizationDistance = 0.05f;
/// <summary>
///
/// </summary>
public bool StartDraggingFromPressedPosition = true;
/// <summary>
///
/// </summary>
public float DragThreshold = 0.05f;
/// <summary>
///
/// </summary>
public float MinimumDragThresholdDistance = 0.05f;
/// <summary>
///
/// </summary>
public float SmoothToLerpTime = 0.0001f;
public delegate bool CustomGetSpatialPointerPosition(SpatialPointerEventData eventData, out Vector3 result, out float distance);
public CustomGetSpatialPointerPosition customGetSpatialPointerInputPosition;
public delegate bool CustomIsOverDragThreshold(SpatialPointerEventData eventData);
public CustomIsOverDragThreshold customIsOverDragThreshold;
/// <summary>
///
/// </summary>
public static SpatialPointerConfiguration Default
{
get
{
SpatialInputModule spatialInputModule = SpatialInputModule.Instance;
return spatialInputModule != null ?
spatialInputModule.DefaultPointerConfiguration : new SpatialPointerConfiguration();
}
}
}
}