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shatter.lua
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shatter.lua
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local mods = peripheral.wrap("back")
--ensure all glasses are present
local err, str = false, ""
if not mods.canvas then
error("Shatter requires Overlay Glasses", 2)
end
local can = mods.canvas()
can.clear()
--colors
local colors = {white = 0xf0f0f0ff, orange = 0xf2b233ff, magenta = 0xe57fd8ff, lightBlue = 0x99b2f2ff, yellow = 0xdede6cff, lime = 0x7fcc19ff, pink = 0xf2b2ccff, gray = 0x4c4c4cff, lightGray = 0x999999ff, cyan = 0x4c99b2ff, purple = 0xb266e5ff, blue = 0x3366ccff, brown = 0x7f664cff, green = 0x57a64eff, red = 0xcc4c4cff, black = 0x191919ff}
--colors by number
local cbn = {colors.white, colors.orange, colors.magenta, colors.lightBlue, colors.yellow, colors.lime, colors.pink, colors.gray, colors.lightGray, colors.cyan, colors.purple, colors.blue, colors.brown, colors.green, colors.red, colors.black}
--default term scale
local ox, oy = 6, 9
-- default term scale
local sx, sy = 6, 9
--term bg and fg colors
local bg, fg, bgbn, fgbn = colors.black, colors.white, 2^(#cbn-1), 2^0
--cursor, pos, and blink
local csr, cx, cy, cb = nil, 1, 1, true
--handler activity, used to ensure cursor is activated before the term is redirected to.
local active = false
--term size
local tx, ty = can.getSize()
tx, ty = math.floor(tx/ox), math.floor(ty/oy)
--screen rendering in a table
local screen = {}
--populate that table
local function tPop()
local x, y = can.getSize()
for i = 0, x, ox do
screen[#screen+1] = {}
for j = 0, y, oy do
screen[#screen][#screen[#screen]+1] = {bg = {}, fg = {}}
end
end
end
tPop()
function handler()
active = true
os.queueEvent("shatter_handler")
os.pullEvent("shatter_redirect")
parallel.waitForAll(function()
--cursor flicker
while true do
if not cb then
csr.setText(" ")
sleep()
else
csr.setText("_")
sleep(.4)
csr.setText(" ")
sleep(.4)
end
end
end,
function()
--glasses event handler conversion
while true do
local e = {os.pullEvent()}
if e[1]:find("glasses") then
local _, b = e[1]:find("glasses")
e[1] = "mouse"..e[1]:sub(b+1, -1)
if e[1] == "mouse_click" or e[1] == "mouse_up" or e[1] == "mouse_drag" then
e[3], e[4] = math.ceil(e[3]/ox), math.ceil(e[4]/oy)
end
os.queueEvent(unpack(e))
end
end
end)
end
--write text in grid fashion and add to table
local function write(x, y, char, color)
x, y = math.floor(x), math.floor(y)
if x > 0 and y > 0 and x <= tx and y <= ty then
if screen[x][y].fg.getColor == nil then
screen[x][y].fg = can.addText({((x-1)*ox)+1, ((y-1)*oy)+1}, char, color, ox/sx)
else
screen[x][y].fg.setColor(color)
screen[x][y].fg.setText(char)
screen[x][y].fg.setScale(ox/sx)
end
end
end
--draw pixel in grid fashion and add to table
local function draw(x, y, color)
x, y = math.floor(x), math.floor(y)
if x > 0 and y > 0 and x <= tx and y <= ty then
if screen[x][y].bg.getColor == nil then
screen[x][y].bg = can.addRectangle((x-1)*ox, (y-1)*oy, ox, oy, color)
else
screen[x][y].bg.setColor(color)
end
end
end
--get the data of a particular pixel
local function getData(pixel)
if pixel.bg.getColor == nil then
print(textutils.serialise(pixel))
end
if pixel then
return {bgc = pixel.bg.getColor(),
fgc = pixel.fg.getColor(),
txt = pixel.fg.getText()}
end
end
--set the data of a particular pixel
local function setData(pixel, data)
if pixel and data then
if pixel.bg.getPosition then
local x, y = pixel.bg.getPosition()
draw((x/ox)+1, (y/oy)+1, data.bgc)
write((x/ox)+1, (y/oy)+1, data.txt, data.fgc)
end
end
end
--move a row to an entirely different line
local function move(line, to)
if line > 0 and line <= ty and to > 0 and to <= ty then
local ldata = {}
for i = 1, tx do
setData(screen[i][to], getData(screen[i][line]))
end
end
end
--populate term with default bg and fg colors.
local function repopulate()
local x, y = can.getSize()
for i = 1, math.floor(x/ox) do
for j = 1, math.floor(y/oy) do
draw(i, j, bg)
end
end
for i = 1, math.floor(x/ox) do
for j = 1, math.floor(y/oy) do
write(i, j, "", fg)
end
end
end
local out = {}
function getTerm()
if not active then
error("cursor handler is not initialized", 0)
end
repopulate()
csr = can.addText({cx*ox, (cy*oy)+1}, "", 0xffffffff, ox/sx)
os.queueEvent("shatter_redirect")
return out
end
out.write = function(str)
--term.write but not as cool.
str = tostring(str)
for i = 1, #str do
write(cx+i-1, cy, str:sub(i, i), fg)
draw(cx+i-1, cy, bg)
end
cx = cx+#str
end
out.blit = function(str, tfg, tbg)
--term.blit
if type(str) ~= "string" then
error("bad argument #1 (expected string, got "..type(str)..")", 2)
elseif type(tfg) ~= "string" then
error("bad argument #2 (expected string, got "..type(tfg)..")", 2)
elseif type(tbg) ~= "string" then
error("bad argument #3 (expected string, got "..type(tbg)..")", 2)
end
for i = 1, #str do
nfg = cbn[tonumber(tfg:sub(i,i), 16)+1]
nbg = cbn[tonumber(tbg:sub(i,i), 16)+1]
draw(cx+i-1, cy, nbg)
write(cx+i-1, cy, str:sub(i,i), nfg)
end
cx = cx+#str
end
out.clear = function()
--term.clear
for i = 1, tx do
for j = 1, ty do
write(i, j, "", fg)
draw(i, j, bg)
end
end
end
out.clearLine = function()
--term.clearLine
if cy > 0 and cy <= ty then
for i = 1, tx do
draw(i, cy, bg)
write(i, cy, " ", fg)
end
end
end
out.getCursorPos = function()
--term.getCursorPos
return cx, cy
end
out.setCursorPos = function(x, y)
--term.setCursorPos
if type(x) ~= "number" then
error("bad argument #1 (expected number, got "..type(x)..")", 2)
elseif type(y) ~= "number" then
error("bad argument #2 (expected number, got "..type(y)..")", 2)
end
csr.setPosition((x-1)*ox, ((y-1)*oy)+1)
cx, cy = x, y
end
out.setCursorBlink = function(b)
--term.setCursorBlink
if type(b) ~= "boolean" then
error("bad argument #1 (expected boolean, got "..type(b)..")", 2)
end
cb = b
end
out.isColor = function()
--term.isColor
return true, "now with more alpha!"
end
out.isColour = out.isColor
out.getSize = function()
--term.getSize
return tx, ty
end
out.scroll = function(amount)
--term.scroll
local tcx, tcy = out.getCursorPos()
if type(amount) ~= "number" then
error("bad argument #1 (expected number, got "..type(amount)..")", 2)
end
if amount > 0 then
for i = 1, tx do
out.setCursorPos(1, i-amount)
out.clearLine()
move(i, i-amount)
end
elseif amount < 0 then
for i = tx, 1, -1 do
move(i, i-amount)
out.setCursorPos(1, i)
out.clearLine()
end
end
out.setCursorPos(tcx, tcy)
end
local function invCol(col)
--A simple error message I am too lazy to type twice
--used in the following few functions
error("invalid color (got "..col..")", 2)
end
local function lb2(num)
--very basic implementation of base 2 logarithm
return math.log(num)/math.log(2)
end
out.setTextColor = function(col)
--term.setTextColor
if type(col) ~= "number" then
error("bad argument #1 (number expected, got "..type(col)..")", 2)
end
if lb2(col) > #cbn or lb2(col) ~= math.ceil(lb2(col)) then
invCol(col)
else
fg = cbn[lb2(col)+1]
fgbn = col
end
end
out.setBackgroundColor = function(col)
--term.setBackgroundColor
if type(col) ~= "number" then
error("bad argument #1 (expected number, got "..type(col)..")", 2)
end
if lb2(col) > #cbn or lb2(col) ~= math.ceil(lb2(col)) then
invCol(col)
else
bg = cbn[lb2(col)+1]
bgbn = col
end
end
out.getTextColor = function()
--term.getTextColor
return fgbn
end
out.getBackgroundColor = function()
--term.getBackgroundColor
return bgbn
end
local function torgba(hex)
local vals = {}
for i = 1, 4 do
vals[i] = hex%256
hex = (hex-vals[i])/256
end
return vals[4]/255, vals[3]/255, vals[2]/255
end
out.getAlpha = function(col)
--get the alpha value of a specific color
if type(col) ~= "number" then
error("bad argument #1 (expected number, got "..type(col)..")")
end
if lb2(col) > #cbn or lb2(col) ~= math.ceil(lb2(col)) then
invCol(col)
end
local c = {torgba(cbn[lb2(col)+1])}
return (cbn[lb2(col)+1]-(((c[1]*255)*(16^6))+((c[2]*255)*(16^4))+((c[3]*255)*(16^2))))/255
end
out.setAlpha = function(col, val)
--set the alpha value of a specific color
if type(col) ~= "number" then
error("bad argument #1 (number expected, got "..type(col)..")", 2)
end
if type(val) ~= "number" then
error("bad argument #2 (number expected, got "..type(val)..")", 2)
end
if lb2(col) > #cbn or lb2(col) ~= math.ceil(lb2(col)) then
invCol(col)
end
if val > 1 then val = 1 end
local c = {torgba(cbn[lb2(col)+1])}
cbn[lb2(col)+1] = ((c[1]*255)*(16^6))+((c[2]*255)*(16^4))+((c[3]*255)*(16^2))+math.ceil(val*255)
if col == bgbn then
out.setBackgroundColor(bgbn)
elseif col == fgbn then
out.setTextColor(fgbn)
end
end
out.getPaletteColor = function(col)
--term.getPaletteColor
if type(col) ~= "number" then
error("bad argument #1 (number expected, got "..type(col)..")", 2)
end
if lb2(col) > #cbn or lb2(col) ~= math.ceil(lb2(col)) then
invCol(col)
end
return torgba(cbn[lb2(col)+1])
end
out.setPaletteColor = function(cnum, r, g, b)
--term.setPaletteColor
if type(cnum) ~= "number" then
error("bad argument #1 (number expected, got "..type(cnum)..")", 2)
end
if type(r) ~= "number" then
error("bad argument #2 (number expected, got "..type(r)..")", 2)
end
if g then
if type(g) ~= "number" then
error("bad argument #3 (number expected, got "..type(g)..")", 2)
elseif type(b) ~= "number" then
error("bad argument #4 (number expected, got "..type(b)..")", 2)
end
if r > 1 then r = 1 end
if g > 1 then g = 1 end
if b > 1 then b = 1 end
cbn[lb2(cnum)+1] = (((r*255)*(16^6))+((g*255)*(16^4))+((b*255)*(16^2)))+math.ceil(out.getAlpha(cnum)*255)
else
cbn[lb2(cnum)+1] = (r*256)+math.ceil(out.getAlpha(cnum)*255)
end
if bgbn == cnum then
out.setBackgroundColor(bgbn)
elseif fgbn == cnum then
out.setTextColor(fgbn)
end
end
--compat for all those UK'ers
out.setTextColour = out.setTextColor
out.setBackgroundColour = out.setBackgroundColor
out.setPaletteColour = out.setPaletteColor
out.getTextColour = out.getTextColor
out.getBackgroundColour = out.getBackgroundColor
out.getPaletteColour = out.getPaletteColor
out.setTextScale = function(scale)
if type(scale) ~= "number" then
error("bad argument #1 (number expected, got "..type(scale)..")", 2)
end
if 0.4 >= scale or scale > 10 then
error("Expected number in range 0.5-10", 2)
end
ox, oy = math.ceil(scale*sx), math.ceil(scale*sy)
tx, ty = can.getSize()
tx, ty = math.floor(tx/ox), math.floor(ty/oy)
csr.remove()
local oldscr = screen -- replicate the screen
screen = {} -- remove it for repopulation of table w/ new scale
tPop() -- repopulate table
repopulate() -- add objects
csr = can.addText({cx*ox, (cy*oy)+1}, "", 0xffffffff, scale) --recreate cursor
for i = 1, #oldscr do --rerender screen in new scale
for j = 1, #oldscr[i] do
if oldscr[i][j].bg.getColor ~= nil then
if screen[i] and screen[i][j] then
setData(screen[i][j], getData(oldscr[i][j]))
end
oldscr[i][j].bg.remove()
oldscr[i][j].fg.remove()
end
end
end
os.queueEvent("shatter_resize")
end