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LiquidDetector.cs
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LiquidDetector.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LiquidDetector : MonoBehaviour
{
[Tooltip("The GameObject parent, in this case, the cup model.")][SerializeField] private GameObject parentObj;
[Tooltip("The GameObject parent, in this case, the cup model.")][SerializeField] private ParticleSystem gotasCerveza;
[Tooltip("The GameObject parent, in this case, the cup model.")][SerializeField] private AudioSource audioScoring;
private IslaMechanic islaMechanic;
public static bool playerScored = false;
public static bool secondPlayerScored = false;
public static bool imAnIsla = false;
private void OnEnable()
{
audioScoring = this.GetComponent<AudioSource>();
islaMechanic = GameObject.Find("IslaAdmin").GetComponent<IslaMechanic>();
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Player"))
{
gotasCerveza.Stop();
if (gotasCerveza.isStopped) gotasCerveza.Play(true);
audioScoring.Play();
Rigidbody rb = other.gameObject.GetComponent<Rigidbody>();
rb.isKinematic = true;
//Destroy the ball clone and deactivate the glass.
StartCoroutine(DestroyingGlass(other.gameObject, GameManager.isFirstPlayerTurn));
}
}
private IEnumerator DestroyingGlass(GameObject ballClone,bool turn)
{
if (turn)
{
playerScored = true;
GameManager.isFirstPlayerTurn = false;
GameManager.secondPlayerGlasses -= 1;
if(islaMechanic.youScoredAnIsla)
{
imAnIsla = true;
islaMechanic.canShootIsla = false;
islaMechanic.youScoredAnIsla = false;
}
else
{
imAnIsla = false;
}
}
if(!turn)
{
secondPlayerScored = true;
GameManager.isFirstPlayerTurn = true;
GameManager.firstPlayerGlasses -= 1;
}
Destroy(ballClone);
yield return new WaitForSeconds(1.5f);
//Destroy(ballClone);
parentObj.SetActive(false);
playerScored = false;
}
}